Compelling AR and VR applications need to figure out how to get the right information onto a user’s screen, in just the right place, at just the right moment. Showing too much information can confuse the user, but not showing enough can render an application useless. We have to find the sweet spot in between. Probing user attention can get us closer to that sweet spot. If we know where a user is looking we simply deliver the information they want in a location where they can process it. Our research involves measuring where the user is looking in a scene as a way to help decide where to place virtual content. With AR and VR poised to infiltrate many areas of our lives, from driving, to work, to education– we’ll need to solve these types problem before we can rely on AR and VR to provide support for serious or critical actions.
Ann McNamara – Texas A&M University